﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WindowsGame1
{
    public class Tiles
    {
        public Texture2D _Texture;
        public Vector2 _Position;
        public bool _LandPossible;
        
        public Tiles(Texture2D texture, Vector2 position)
        {
            this._Texture = texture;
            this._Position = position;
        }
    }
}
